Showing results for
on docs.flatredball.com...Click the Player entity
Click the Entity Input Movement tab
Click the Add Control Values button
Set the following values:
Movement Type = Ice
Click the Entity Input Movement tab
Click the Add Control Values button
Set the following values:
Movement Type = Ice
...If the player is colliding with the ladder and presses up, then the player can grab a ladder. The player's movement on the...
Ground Type and Water Movement
This set of tutorials covers how to change a Player's movement values in response to colliding with various...
This set of tutorials covers how to change a Player's movement values in response to colliding with various...
...to assign movement values.
Code Example - Setting GroundMovement According to GroundCollidedAgainst
Typically a platformer game will have collision relationships between the Player and various...
Code Example - Setting GroundMovement According to GroundCollidedAgainst
Typically a platformer game will have collision relationships between the Player and various...
...The platformer control values can be viewed and edited by selecting the Player entity and clicking on the Entity Input Movement tab.
Max Speed...
Max Speed...
...movement
Microsoft.Xna.Framework.Input.Keys.I, // Key for up movement
Microsoft.Xna.Framework.Input.Keys.K);// Key for down movement
}
The player will...
Microsoft.Xna.Framework.Input.Keys.I, // Key for up movement
Microsoft.Xna.Framework.Input.Keys.K);// Key for down movement
}
The player will...
...For example, by default the Player has a minimum velocity set for when the Walk animation plays.
Min Movement Input Absolute and Max Movement...
Min Movement Input Absolute and Max Movement...
...Select the Player Entity, and select the Entity Input Movement tab
Click on the Animation item
Copy the CharacterFall animation row
Select CharacterWallSlide animation...
Click on the Animation item
Copy the CharacterFall animation row
Select CharacterWallSlide animation...
...You can verify this by clicking on the Player entity and then clicking on the Entity Input Movement tab. The Player should be marked...
...Double Jump Variables
Double jumping is a feature in many platforms which gives the player more control over player movement. Players can use double...
Double jumping is a feature in many platforms which gives the player more control over player movement. Players can use double...