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...In the case of a movement task, this field is ignored by the Unit Movement component and the player is allowed to pick the...
...inMoveAttackChain
True when the movement is part of an attack-move command chain that was initiated by the player.
Declaration
public bool inMoveAttackChain
Field...
True when the movement is part of an attack-move command chain that was initiated by the player.
Declaration
public bool inMoveAttackChain
Field...
...Default acceleration of the unit's movement. In the the tutorial_unit's case, we do not want any latency between the player's movement...
...We will focus on creating an upgrade for the tutorial_unit entity movement component which has an increased movement speed.
1. Create Entity Component Upgrade...
1. Create Entity Component Upgrade...
...What this means is that the movement will be considered for setting the target before the builder is when the player has the unit...
Minimap Module
Adds a minimap to your RTS Engine game and enables interactions between the player, game events and the minimap.
Features
- Enable a...
Adds a minimap to your RTS Engine game and enables interactions between the player, game events and the minimap.
Features
- Enable a...
...What this means is that the movement will be considered for setting the target before the builder is when the player has the unit...
...When an entity has multiple entity components that allow for targets, the player can have the entity selected and then right-clicks on a...
...In this example, only the maximum health in the Unit Health and movement speed in the Unit Movement are updated. We now have the...
...Layer assigned to the prefab that is shown when you command local units to move a destination at the movement destination.
The reason we...
The reason we...