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player

movement

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docs.godotengine.org › en › stable › tutorials
Basic XR Locomotion — Godot Engine (stable) documentation in English
...The library contains both basic movement features as more advanced features.
Adding our player body
The first step we need to do is to...
docs.godotengine.org › en › latest › tutorials
Basic XR Locomotion — Godot Engine (latest) documentation in English
...The library contains both basic movement features as more advanced features.
Adding our player body
The first step we need to do is to...
docs.godotengine.org › en › stable › tutorials
Room scale in XR — Godot Engine (stable) documentation in English
...The movement through controller input, and the physical movement of the player in the real world.
As a result, the origin node does not...
docs.godotengine.org › en › latest › tutorials
Room scale in XR — Godot Engine (latest) documentation in English
...The movement through controller input, and the physical movement of the player in the real world.
As a result, the origin node does not...
docs.godotengine.org › en › stable › getting started
Player scene and input actions — Godot Engine (stable) documentation in English
Player scene and input actions
In the next two lessons, we will design the player scene, register custom input actions, and code player movement...
docs.godotengine.org › en › latest › getting started
Player scene and input actions — Godot Engine (latest) documentation in English
...Player scene and input actions
In the next two lessons, we will design the player scene, register custom input actions, and code player movement...
docs.godotengine.org › en › stable › getting started
Coding the player — Godot Engine (stable) documentation in English
Coding the player
In this lesson, we'll add player movement, animation, and set it up to detect collisions.
To do so, we need...
docs.godotengine.org › en › latest › getting started
Coding the player — Godot Engine (latest) documentation in English
...Coding the player
In this lesson, we'll add player movement, animation, and set it up to detect collisions.
To do so, we need...
docs.godotengine.org › en › stable › tutorials
2D movement overview — Godot Engine (stable) documentation in English
...The name "8-way movement" comes from the fact that the player can move diagonally by pressing two keys at the same time.
Add...
docs.godotengine.org › en › latest › tutorials
2D movement overview — Godot Engine (latest) documentation in English
...The name "8-way movement" comes from the fact that the player can move diagonally by pressing two keys at the same time.
Add...