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on docs.luanti.org...How easy it would be for a player to reach the boundary depends on what movement options are provided by the game, or if...
...for example, the “liquid” drawtype, liquid spreading/flowing, liquid viscosity, liquid player movement physics, etc.
- Blocks/MapBlocks: 16×16×16 groups of nodes.
- Sectors...
- Blocks/MapBlocks: 16×16×16 groups of nodes.
- Sectors...
...J), it allows the player to move faster. If the fly mode is not activated, the player can run faster using the Aux1 key...
...Liquids like to spread and flow to their surrounding blocks and players can swim and drown in them.
Liquid forms #
Liquids usually come...
Liquid forms #
Liquids usually come...
...#6651)
range=0
does not work as you can point when you’re inside a node
Players #
- All players have all camera modes...
range=0
does not work as you can point when you’re inside a node
Players #
- All players have all camera modes...
...Improve subpixel movement (SmallJoker)
- Camera: Fix wieldmesh glitch after teleporting (kilbith)
upright_sprite
: Fix texture position for players (SmallJoker)- Fix node-nodebox lighting difference in...
- Camera: Fix wieldmesh glitch after teleporting (kilbith)
upright_sprite
: Fix texture position for players (SmallJoker)- Fix node-nodebox lighting difference in...
...PR discussion/reviews
- Add minetest.get_player_window_information()
- How to resist fingerprinting? -> minor concern, rounding is possible
- Move to player ObjectRef? -> player-specific function. not necessarily...
- Add minetest.get_player_window_information()
- How to resist fingerprinting? -> minor concern, rounding is possible
- Move to player ObjectRef? -> player-specific function. not necessarily...