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player

movement

on docs.luanti.org
docs.luanti.org › for players › world boundaries
World Boundaries | Luanti Documentation
...How easy it would be for a player to reach the boundary depends on what movement options are provided by the game, or if...
docs.luanti.org › about › glossary
Glossary | Luanti Documentation
...for example, the “liquid” drawtype, liquid spreading/flowing, liquid viscosity, liquid player movement physics, etc.
- Blocks/MapBlocks: 16×16×16 groups of nodes.
- Sectors...
docs.luanti.org › for players › controls
Controls | Luanti Documentation
...J), it allows the player to move faster. If the fly mode is not activated, the player can run faster using the Aux1 key...
docs.luanti.org › for players › liquid
Liquid | Luanti Documentation
...Liquids like to spread and flow to their surrounding blocks and players can swim and drown in them.
Liquid forms #
Liquids usually come...
docs.luanti.org › for creators › list of hardcoded features
List of hardcoded features | Luanti Documentation
...#6651)
range=0
does not work as you can point when you’re inside a node
Players #
- All players have all camera modes...
docs.luanti.org › about › changelog
Changelog | Luanti Documentation
...Improve subpixel movement (SmallJoker)
- Camera: Fix wieldmesh glitch after teleporting (kilbith)
upright_sprite
: Fix texture position for players (SmallJoker)- Fix node-nodebox lighting difference in...
docs.luanti.org › for engine devs › meetings
Meetings | Luanti Documentation
...PR discussion/reviews
- Add minetest.get_player_window_information()
- How to resist fingerprinting? -> minor concern, rounding is possible
- Move to player ObjectRef? -> player-specific function. not necessarily...