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player

movement

on docs.monogame.net
docs.monogame.net › articles › tutorials › building 2d games
Chapter 22: Snake Game Mechanics | MonoGame
...During this movement cycle, the snake should move forward in the direction that was input by the player between the last and current movement...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 10: Handling Input | MonoGame
...This design choice provides players with more nuanced control, as analog inputs allow for a variable movement speed based on how far the thumbstick...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 23: Completing the Game | MonoGame
...Without buffering, inputs that occur between movement cycles are lost, especially when players make rapid sequential inputs like navigating corners.
Our implementation addresses this...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 14: SoundEffects and Music | MonoGame
...is held down, the movement speed increases by 1.5
// and the gamepad vibrates as feedback to the player.
float speed = MOVEMENT_SPEED;
if (gamePadOne...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 11: Input Management | MonoGame
...is held down, the movement speed increases by 1.5
// and the gamepad vibrates as feedback to the player.
float speed = MOVEMENT_SPEED;
if (gamePadOne...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 16: Working with SpriteFonts | MonoGame
...is held down, the movement speed increases by 1.5
// and the gamepad vibrates as feedback to the player.
float speed = MOVEMENT_SPEED;
if (gamePadOne...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 27: Conclusion and Next Steps | MonoGame
...These interconnected components form the backbone of our game, enabling player interaction, providing feedback, and creating a coherent experience across different game states. By...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 17: Scene Management | MonoGame
...is held down, the movement speed increases by 1.5
// and the gamepad vibrates as feedback to the player.
float speed = MOVEMENT_SPEED;
if (gamePadOne...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 25: Packaging Your Game for Distribution | MonoGame
...After all of our work creating Dungeon Slime, we need to prepare the game for distribution to players. Properly packaging your game ensures it...
docs.monogame.net › articles › tutorials › building 2d games
Chapter 12: Collision Detection | MonoGame
...is held down, the movement speed increases by 1.5
// and the gamepad vibrates as feedback to the player.
float speed = MOVEMENT_SPEED;
if (gamePadOne...