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player

movement

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docs.panda3d.org › 1.10 › python › programming
Bullet Character Controller — Panda3D Manual
...self.player.setMaxJumpHeight(5.0)
self.player.setJumpSpeed(8.0)
self.player.doJump()
It is possible to check whether the character controller is airborne...
docs.panda3d.org › 1.10 › cpp › programming
Bullet Character Controller — Panda3D Manual
...In a more realistic example, one would have the player enter a crouching animation.
Since we have the visual node of the player reparented...
docs.panda3d.org › 1.10 › python › programming
Distributed Smooth Node — Panda3D Manual
...to enable or disable smoothing of the movement on other connected clients. They will see the player move rather seamlessly instead of a choppy...
docs.panda3d.org › 1.10 › cpp › programming
Distributed Smooth Node — Panda3D Manual
...to enable or disable smoothing of the movement on other connected clients. They will see the player move rather seamlessly instead of a choppy...
docs.panda3d.org › 1.10 › python › optimization
Performance Optimization — Panda3D Manual
...Some players may be using older hardware that is not as powerful as the developersâ machines, and optimizing the game will maximize the amount...
docs.panda3d.org › 1.10 › cpp › optimization
Performance Optimization — Panda3D Manual
...Some players may be using older hardware that is not as powerful as the developersâ machines, and optimizing the game will maximize the amount...
docs.panda3d.org › 1.10 › python › programming
Uneven Terrain — Panda3D Manual
...130
131 self.floater = NodePath(PandaNode("floater"))
132 self.floater.reparentTo(render)
133
134 # Accept the control keys for movement and rotation
docs.panda3d.org › 1.10 › cpp › programming
Uneven Terrain — Panda3D Manual
...130
131 self.floater = NodePath(PandaNode("floater"))
132 self.floater.reparentTo(render)
133
134 # Accept the control keys for movement and rotation