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on docs.panda3d.org...self.player.setMaxJumpHeight(5.0)
self.player.setJumpSpeed(8.0)
self.player.doJump()
It is possible to check whether the character controller is airborne...
self.player.setJumpSpeed(8.0)
self.player.doJump()
It is possible to check whether the character controller is airborne...
...In a more realistic example, one would have the player enter a crouching animation.
Since we have the visual node of the player reparented...
Since we have the visual node of the player reparented...
...to enable or disable smoothing of the movement on other connected clients. They will see the player move rather seamlessly instead of a choppy...
...to enable or disable smoothing of the movement on other connected clients. They will see the player move rather seamlessly instead of a choppy...
...Some players may be using older hardware that is not as powerful as the developersâ machines, and optimizing the game will maximize the amount...
...Some players may be using older hardware that is not as powerful as the developersâ machines, and optimizing the game will maximize the amount...
...130
131 self.floater = NodePath(PandaNode("floater"))
132 self.floater.reparentTo(render)
133
134 # Accept the control keys for movement and rotation
131 self.floater = NodePath(PandaNode("floater"))
132 self.floater.reparentTo(render)
133
134 # Accept the control keys for movement and rotation
...130
131 self.floater = NodePath(PandaNode("floater"))
132 self.floater.reparentTo(render)
133
134 # Accept the control keys for movement and rotation
131 self.floater = NodePath(PandaNode("floater"))
132 self.floater.reparentTo(render)
133
134 # Accept the control keys for movement and rotation