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...Move the player south.
- First-Person: Move the player backward in their current facing direction.
none
action("none")
Stops any ongoing movement or rotation...
- First-Person: Move the player backward in their current facing direction.
none
action("none")
Stops any ongoing movement or rotation...
...You can insert dynamic values using placeholders like {PLAYER.STR}
or {PLAYER.DEX}
, which will be replaced at runtime. {PLAYER.FUNDS}
gets replaced by...
or {PLAYER.DEX}
, which will be replaced at runtime. {PLAYER.FUNDS}
gets replaced by...
...Triggered when the player triggers an intent towards another entity or item. Either via a movement based keyboard shortcut or by clicking on the...
...For example, you could open a door when:
- A character bumps into it.
- The player clicks a "Use" or "Open" button.
Let's start...
- A character bumps into it.
- The player clicks a "Use" or "Open" button.
Let's start...
...name = "Golden Key"
player
Character-only attribute.
Marks the character as a player-controlled character that receives input events.
player = true
player
Character-only attribute.
Marks the character as a player-controlled character that receives input events.
player = true