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player

movement

on excaliburjs.com
excaliburjs.com › blog › ludum dare 38 retrospective
Ludum Dare 38 Retrospective - I Just Wanted Groceries | Excalibur.js
...This let us iterate on how a player would traverse it, as well as devise methods for pathfinding and item generation. Every time we...
excaliburjs.com › docs › actors
Actors | Excalibur.js
...pieces move.
- Area Trigger Sensors - Adding invisible child actor to listen to collisions
- Temporary attachment - Attaching a player to a moving platform
Actor lifecycle...
excaliburjs.com › blog › ludum dare 31 retrospective
Ludum Dare 31 Retrospective - Sweep Stacks | Excalibur.js
...Once we had the initial mechanics drafted for matching and piece movement, we realized that we could actually do a physical prototype. We pulled...
excaliburjs.com › api › class › Engine
Engine | API | Excalibur.js
...Useful for creating slow-motion effects or fast-forward effects when using time-based movement.
Parameters
value: number
Returns void
Methods