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on excaliburjs.com...This let us iterate on how a player would traverse it, as well as devise methods for pathfinding and item generation. Every time we...
...pieces move.
- Area Trigger Sensors - Adding invisible child actor to listen to collisions
- Temporary attachment - Attaching a player to a moving platform
Actor lifecycle...
- Area Trigger Sensors - Adding invisible child actor to listen to collisions
- Temporary attachment - Attaching a player to a moving platform
Actor lifecycle...
...Once we had the initial mechanics drafted for matching and piece movement, we realized that we could actually do a physical prototype. We pulled...
...Useful for creating slow-motion effects or fast-forward effects when using time-based movement.
Parameters
value: number
Returns void
Methods
Parameters
value: number
Returns void
Methods