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player

movement

on ezengine.net
ezengine.net › pages › docs › gameplay
Player Start Point | ezEngine
...This prefab must be built such that it handles input and implements the desired player movement and interactions.
When the game is run either...
ezengine.net › pages › docs › physics
Character Controller | ezEngine
...You could replace this with a custom character controller component, to test out entirely different movement behavior.
Note that the player object also uses...
ezengine.net › pages › docs › tools
ezPlayer | ezEngine
...spawn a player object, if a ezPlayerStartPointComponent
is part of the scene. Otherwise it will provide a simple WASD camera movement scheme. If ezCameraComponent...
ezengine.net › pages › docs › input
Input System | ezEngine
...Slots are the lower level hardware representation, actions are a higher level semantic representation of what the player can do. Actions are bound to...
ezengine.net › pages › docs › input
Input Set Configuration | ezEngine
...A finished game should allow the player to choose their own key binding, though.
From the Editor
Project > Project Settings > Input Configuration... opens a...
ezengine.net › pages › docs › animation
Root Motion | ezEngine
...For example a player character might be moved around the world through custom code and a walking animation is only played to visualize the...
ezengine.net › pages › docs › effects
Particle Behaviors | ezEngine
...Bounds Behavior
This behavior can be used for atmospheric effects that should be centered around the player, such as rain, snow or mist. The...
ezengine.net › pages › docs › physics
Jolt Physics Integration | ezEngine
...movement. This is how you would set up a door hinge for example. Linking two actors is accomplished using constraints.
To make a player...
ezengine.net › pages › docs › animation
Aim IK Component | ezEngine
...Once multiple animations are combined for movement, such as walking sideways, the direction that the character points into is completely off target.
In the...
ezengine.net › pages › docs › effects
Particle Effects | ezEngine
...For example the smoke of a smoke grenade that is behind the player may become visible when it is blown into the players view...