Showing results for
on fyrox-book.github.io...Great, now we're done with the player movement. We can test it our main scene, but at first let's create a simple...
...Register the script by adding
script_constructors.add::("Bot");
line near the script_constructors.add::<Player>("Player");
line in lib.rs
(as we did in...
script_constructors.add::
line near the script_constructors.add::<Player>("Player");
line in lib.rs
(as we did in...
...Enemy Movement and Attack)
...This happens because the actual movement of the physical capsule is not synchronized with the movement of the character. Root motion fixes exactly this...
...Player Prefab
Let's start from assembling our player prefab, that will also have a camera controller in it. At first, let's find...
Let's start from assembling our player prefab, that will also have a camera controller in it. At first, let's find...
...Alright, at this point we know how to work with script properties, now we can start adding basic movement for the player.
Go to...
Go to...
...Create a new Animation Player scene node, open the animation editor
and add three animations (use this chapter to learn how to
do this...
and add three animations (use this chapter to learn how to
do this...
...Alright, at this point we know how to work with script properties, now we can start adding basic movement for the player.
Go to...
Go to...
...does not have any effect on player's movement speed, while the slime slows down the player by 30%. This code does not actually...