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facing direction (as is the case with player start spots or
misc_models) or movement direction to entities (such as doors and
buttons). Click...
facing direction (as is the case with player start spots or
misc_models) or movement direction to entities (such as doors and
buttons). Click...
...Others define extents or rates for entity movement. Others establish how much of some game effect will occur (example: damage) or how long to...
...Moving in All Directions
All movement directions are given relative to directions in the XY map. When other map views are shown, movement is...
All movement directions are given relative to directions in the XY map. When other map views are shown, movement is...
...is affected by enemy movement
// > 0.4 && <= 0.8 = enemy linear leading
// > 0.8 && <= 1.0 = enemy exact movement leading
// > 0.5 && <= 1.0...
// > 0.4 && <= 0.8 = enemy linear leading
// > 0.8 && <= 1.0 = enemy exact movement leading
// > 0.5 && <= 1.0...
...sets the amount of travel of the oscillation
movement (default 32).
phase: sets the start offset of the oscillation cycle.
Values must be 0...
movement (default 32).
phase: sets the start offset of the oscillation cycle.
Values must be 0...
...4.8.19 playerclip
Blocks player movement through a nonsolid texture. Other game world entities can pass through a brush marked
playerclip. The intended...
Blocks player movement through a nonsolid texture. Other game world entities can pass through a brush marked
playerclip. The intended...
...Camera
-
Movement Speed - This will increase or decrease the movement of forward,
back, and strafing speed in the 3d view.
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Movement Speed - This will increase or decrease the movement of forward,
back, and strafing speed in the 3d view.
-
...Most of the information pertains to general problems players
encounter with Quake III Arena, and doesn't have a lot to do with
map...
encounter with Quake III Arena, and doesn't have a lot to do with
map...
...The movement is in terms of the selected window, not in
terms of XYZ coordinates.
Nudge Down
Each press moves the selected map component...
terms of XYZ coordinates.
Nudge Down
Each press moves the selected map component...
...texture called "common/clip." Clip is
a nondrawing texture that blocks player movement. Clip does not
block weapon fire. Entities, such as ammo or...
a nondrawing texture that blocks player movement. Clip does not
block weapon fire. Entities, such as ammo or...