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player

movement

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icculus.org › gtkradiant › documentation › q3radiant manual
GtkRadiant Editor Manual: Page 8.1
...a
facing direction (as is the case with player start spots or
misc_models) or movement direction to entities (such as doors and
buttons). Click...
icculus.org › gtkradiant › documentation › q3radiant manual
GtkRadiant Editor Manual: Appendix B1
...Others define extents or rates for entity movement. Others establish how much of some game effect will occur (example: damage) or how long to...
icculus.org › gtkradiant › documentation › q3radiant manual
GtkRadiant Editor Manual: Page 3.1
...Moving in All Directions
All movement directions are given relative to directions in the XY map. When other map views are shown, movement is...
icculus.org › gtkradiant › documentation › bot manual
Bot Characteristics
...is affected by enemy movement
// > 0.4 && <= 0.8 = enemy linear leading
// > 0.8 && <= 1.0 = enemy exact movement leading
// > 0.5 && <= 1.0...
icculus.org › gtkradiant › documentation › q3radiant manual
GtkRadiant Editor Manual: Appendix B2
...sets the amount of travel of the oscillation
movement (default 32).
phase: sets the start offset of the oscillation cycle.
Values must be 0...
icculus.org › gtkradiant › documentation › Q3AShader Manual
Quake III Arena Shader Manual: Specific Shader Keywords
...4.8.19 playerclip
Blocks player movement through a nonsolid texture. Other game world entities can pass through a brush marked
playerclip. The intended...
icculus.org › gtkradiant › documentation › q3radiant manual
GtkRadiant Editor Manual: Page 1.2
...Camera
-
Movement Speed - This will increase or decrease the movement of forward,
back, and strafing speed in the 3d view.
-
icculus.org › gtkradiant › documentation › q3radiant manual
GtkRadiant Editor Manual: Appendix D
...Most of the information pertains to general problems players
encounter with Quake III Arena, and doesn't have a lot to do with
map...
icculus.org › gtkradiant › documentation › q3radiant manual
GtkRadiant Editor Manual: Page 5.1
...The movement is in terms of the selected window, not in
terms of XYZ coordinates.
Nudge Down
Each press moves the selected map component...
icculus.org › gtkradiant › documentation › q3radiant manual
GtkRadiant Editor Manual: Page 7.1
...texture called "common/clip." Clip is
a nondrawing texture that blocks player movement. Clip does not
block weapon fire. Entities, such as ammo or...