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player

movement

on johanhelsing.studio
johanhelsing.studio › posts › cargo space devlog 1
Cargo Space - devlog #1
...When the player moves into the ship, gravity turns on and platformer movement is enabled.
The player can interact with various gadgets by pressing...
johanhelsing.studio › posts › cargo space devlog 1
Cargo Space - devlog #1
...When the player moves into the ship, gravity turns on and platformer movement is enabled.
The player can interact with various gadgets by pressing...
johanhelsing.studio › posts › cargo space devlog 2
Cargo Space devlog #2 - ship physics, networking, input
...This means that while driving normally the player appears completely unaffected by the ship movements.
The platforming code also had to be adjusted quite...
johanhelsing.studio › posts › cargo space devlog 2
Cargo Space devlog #2 - ship physics, networking, input
...This means that while driving normally the player appears completely unaffected by the ship movements.
The platforming code also had to be adjusted quite...
johanhelsing.studio › posts › cargo space devlog 4
Cargo Space devlog #4 - Playing sound effects in a rollback world
...Scenario A - Late events
- We predict that the other player will keep doing nothing
- In the meantime, the other player presses the jump button...
johanhelsing.studio › posts › cargo space devlog 4
Cargo Space devlog #4 - Playing sound effects in a rollback world
...Scenario A - Late events
- We predict that the other player will keep doing nothing
- In the meantime, the other player presses the jump button...
johanhelsing.studio › posts › cargo space devlog 0
Cargo Space - devlog #0
...How to do player movement inside spaceships (which are also moving)?
Each player will control their own character. The plan is to use 2D...
johanhelsing.studio › posts › cargo space devlog 0
Cargo Space - devlog #0
...How to do player movement inside spaceships (which are also moving)?
Each player will control their own character. The plan is to use 2D...
johanhelsing.studio › posts › cargo space devlog 5
Cargo Space devlog #5 - Adventures in physics engine development with bevy_ecs
...player's feet is below it, it should not block the player from falling down
- It should never block "horizontal" movement
- If the player...
johanhelsing.studio › posts › cargo space devlog 5
Cargo Space devlog #5 - Adventures in physics engine development with bevy_ecs
...player's feet is below it, it should not block the player from falling down
- It should never block "horizontal" movement
- If the player...