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on johanhelsing.studio...When the player moves into the ship, gravity turns on and platformer movement is enabled.
The player can interact with various gadgets by pressing...
The player can interact with various gadgets by pressing...
...When the player moves into the ship, gravity turns on and platformer movement is enabled.
The player can interact with various gadgets by pressing...
The player can interact with various gadgets by pressing...
...This means that while driving normally the player appears completely unaffected by the ship movements.
The platforming code also had to be adjusted quite...
The platforming code also had to be adjusted quite...
...This means that while driving normally the player appears completely unaffected by the ship movements.
The platforming code also had to be adjusted quite...
The platforming code also had to be adjusted quite...
...Scenario A - Late events
- We predict that the other player will keep doing nothing
- In the meantime, the other player presses the jump button...
- We predict that the other player will keep doing nothing
- In the meantime, the other player presses the jump button...
...Scenario A - Late events
- We predict that the other player will keep doing nothing
- In the meantime, the other player presses the jump button...
- We predict that the other player will keep doing nothing
- In the meantime, the other player presses the jump button...
...How to do player movement inside spaceships (which are also moving)?
Each player will control their own character. The plan is to use 2D...
Each player will control their own character. The plan is to use 2D...
...How to do player movement inside spaceships (which are also moving)?
Each player will control their own character. The plan is to use 2D...
Each player will control their own character. The plan is to use 2D...
...player's feet is below it, it should not block the player from falling down
- It should never block "horizontal" movement
- If the player...
- It should never block "horizontal" movement
- If the player...
...player's feet is below it, it should not block the player from falling down
- It should never block "horizontal" movement
- If the player...
- It should never block "horizontal" movement
- If the player...