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on o3de.org...when player is in range, rather than just dealing damage when the player is in its range, which has no user feedback
- Movement is...
- Movement is...
...Programming
- This month for programming, we implemented:
- Player movement and controls
- HUD/UI integration
- Gun mechanics and firing
- This month for programming, we implemented:
- Player movement and controls
- HUD/UI integration
- Gun mechanics and firing
...Human characters in games and immersive worlds play a pivotal role in enhancing the player’s connection and engagement. They bring relatability and emotional...
...This is one of the strengths that O3DE brings for me moving forward—it’s an open ecosystem that a lot of major players...