Showing results for

player

movement

on playtechs.blogspot.com
playtechs.blogspot.com › 2008 › 01 › turn based movement.html
PlayTechs: Programming for fun: Turn-based movement
...harder for the player to predict how units will behave. Predictability is important for my game.
This kind of sequential movement also means that...
playtechs.blogspot.com › 2007 › 11 › super mario galaxy and came…
PlayTechs: Programming for fun: Super Mario Galaxy and Camera Control
...If the player manually rotated the camera then they're expecting it and can adjust their movement to compensate, but if the game is...
playtechs.blogspot.com › 2009 › 06 › i beg to report to you.html
PlayTechs: Programming for fun: I beg to report to you
...like:
- Display
- Get player input
- Get guard input (with guards looking at player input)
- Resolve player's and guards' movements
playtechs.blogspot.com › 2008 › 10 › another update for my turn …
PlayTechs: Programming for fun: Miscellaneous interface tests
...Prohibit movement while speech is on-screen
The other problem I tried to solve is that the player can be holding down a movement...
playtechs.blogspot.com › 2018 › 03 › 7drl 2018 day 3.html
PlayTechs: Programming for fun: 7DRL 2018: Day 3
...There will be more than one, which means I have to revisit the player control scheme. Right now the player character orients toward the...
playtechs.blogspot.com › 2017 › 03 › 7drl 2017 day 2.html
PlayTechs: Programming for fun: 7DRL 2017: Day 2
...car movement is to go fast. I've been thinking about scales, to try to figure out what will push the player to go...
playtechs.blogspot.com › 2018 › 03
PlayTechs: Programming for fun: March 2018
...There will be more than one, which means I have to revisit the player control scheme. Right now the player character orients toward the...
playtechs.blogspot.com › 2008 › 10
PlayTechs: Programming for fun: October 2008
...Prohibit movement while speech is on-screen
The other problem I tried to solve is that the player can be holding down a movement...
playtechs.blogspot.com › 2008 › 04 › refinements to guard behavi…
PlayTechs: Programming for fun: Refinements to guard behavior
...Guards' attacks were a side effect of trying to move into the player, which was a problem when the player was on a square...
playtechs.blogspot.com › 2015 › 03 › 7drl day 4.html
PlayTechs: Programming for fun: 7DRL Day 4
...This, coupled with some tweaks to their pathing to penalize movement uphill or through forests, gives you a chance to escape. I'll be...