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on playtechs.blogspot.com...harder for the player to predict how units will behave. Predictability is important for my game.
This kind of sequential movement also means that...
This kind of sequential movement also means that...
...If the player manually rotated the camera then they're expecting it and can adjust their movement to compensate, but if the game is...
...like:
- Display
- Get player input
- Get guard input (with guards looking at player input)
- Resolve player's and guards' movements
- Display
- Get player input
- Get guard input (with guards looking at player input)
- Resolve player's and guards' movements
...Prohibit movement while speech is on-screen
The other problem I tried to solve is that the player can be holding down a movement...
The other problem I tried to solve is that the player can be holding down a movement...
...There will be more than one, which means I have to revisit the player control scheme. Right now the player character orients toward the...
...car movement is to go fast. I've been thinking about scales, to try to figure out what will push the player to go...
...There will be more than one, which means I have to revisit the player control scheme. Right now the player character orients toward the...
...Prohibit movement while speech is on-screen
The other problem I tried to solve is that the player can be holding down a movement...
The other problem I tried to solve is that the player can be holding down a movement...
...Guards' attacks were a side effect of trying to move into the player, which was a problem when the player was on a square...
...This, coupled with some tweaks to their pathing to penalize movement uphill or through forests, gives you a chance to escape. I'll be...