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player

movement

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stratagus.com › doxygen › editloop 8cpp.html
src/editor/editloop.cpp File Reference
...Draw a table with the players
Draw the start locations of all active players on the map
Draw tile icons.
Draw unit icons into...
stratagus.com › doxygen › classCMapField.html
CMapField Class Reference
...#include "tile.h"
This is the tile number, that the player sitting on the computer currently knows. Idea: Can be uses for illusions.
CMapFieldPlayerInfo...
stratagus.com › doxygen › mouse 8cpp.html
src/ui/mouse.cpp File Reference
...Handle movement of the cursor.
Handle mouse button pressed in select state.
Select state is used for target of patrol, attack, move, ....
Unit under...
stratagus.com › doxygen › classCUnitType.html
CUnitType Class Reference
...Unit status for each player
CUnitType::Type
Type as number
Sprite images
Shadow sprite images
stratagus.com › doxygen › todo.html
Todo List
...We must also notfiy allied players.
- Member CPlayer::Notify (const char *fmt,...) const PRINTF_VAARG_ATTRIBUTE(2
- FIXME: We must also notfiy allied players.
- Member CreateGame...
stratagus.com › doxygen › interface 8cpp.html
src/ui/interface.cpp File Reference
...Handle movement of the cursor.
Handle the mouse in scroll area.
Handle the mouse in scroll area
Handle keys in input mode.
last key...
stratagus.com › doxygen › interface 8h.html
src/include/interface.h File Reference
...Draw popup
Draw the player resource in resource line.
Draw the player resource in top line.
Draw user defined buttons.
Get double click delay...