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on stratagus.com...Draw a table with the players
Draw the start locations of all active players on the map
Draw tile icons.
Draw unit icons into...
Draw the start locations of all active players on the map
Draw tile icons.
Draw unit icons into...
...#include "tile.h"
This is the tile number, that the player sitting on the computer currently knows. Idea: Can be uses for illusions.
CMapFieldPlayerInfo...
This is the tile number, that the player sitting on the computer currently knows. Idea: Can be uses for illusions.
CMapFieldPlayerInfo...
...Handle movement of the cursor.
Handle mouse button pressed in select state.
Select state is used for target of patrol, attack, move, ....
Unit under...
Handle mouse button pressed in select state.
Select state is used for target of patrol, attack, move, ....
Unit under...
...Unit status for each player
CUnitType::Type
Type as number
Sprite images
Shadow sprite images
CUnitType::Type
Type as number
Sprite images
Shadow sprite images
...We must also notfiy allied players.
- Member CPlayer::Notify (const char *fmt,...) const PRINTF_VAARG_ATTRIBUTE(2
- FIXME: We must also notfiy allied players.
- Member CreateGame...
- Member CPlayer::Notify (const char *fmt,...) const PRINTF_VAARG_ATTRIBUTE(2
- FIXME: We must also notfiy allied players.
- Member CreateGame...
...Handle movement of the cursor.
Handle the mouse in scroll area.
Handle the mouse in scroll area
Handle keys in input mode.
last key...
Handle the mouse in scroll area.
Handle the mouse in scroll area
Handle keys in input mode.
last key...
...Draw popup
Draw the player resource in resource line.
Draw the player resource in top line.
Draw user defined buttons.
Get double click delay...
Draw the player resource in resource line.
Draw the player resource in top line.
Draw user defined buttons.
Get double click delay...