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on www.cryengine.comThis article will provide some basic examples on how to tweak the player movement so you can customize it to suit your game.
The...
The...
...The living entity will only move when a movement request is sent to it via the pe_action_move structure. For example, to make the player...
Load and use the AI system on the client
Bit rate on client
Desired amount of vertical camera movement while the player is moving...
Bit rate on client
Desired amount of vertical camera movement while the player is moving...
...The player's movement direction is determined by variables xVal
and yVal
, which are initialized based on the values of an analog game controller...
and yVal
, which are initialized based on the values of an analog game controller...
...result in smoothing looking movement but more lag behind the true position
flip over the current vehicle that the player is driving
display memory...
flip over the current vehicle that the player is driving
display memory...
...Don't forget to unholster the weapon and reset the player movement options!
In some cases the players last movement input can be kept...
In some cases the players last movement input can be kept...
...Bridges game controlled movement and animation controlled movement.
Force override collider mode for all AI.
Force override collider mode for all players.
Print log...
Force override collider mode for all AI.
Force override collider mode for all players.
Print log...
...Don't forget to unholster the weapon and reset the player movement options!
In some cases the players last movement input can be kept...
In some cases the players last movement input can be kept...
This records player input/camera movement and plays it back. Some player actions such as vehicle movement are not supported.
You need to start...
You need to start...
This records player input/camera movement and plays it back. Some player actions such as vehicle movement are not supported.
You need to start...
You need to start...