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Already I’ve improved the movement of the Player and the Ball.
Essentially, what I am supposed to do is make any moves, then...
Essentially, what I am supposed to do is make any moves, then...
...Originally, my code required that the Ball and the Player had movement functions that took an argument. This argument was the delta. For example...
...That footage is based on the random movement I programmed in. It’s not player-controlled yet, but at least I can leave it...
...I was originally thinking about changing the movement code completely. Instead of freely moving about, the Player and Ball would move in a tile...
...I was originally thinking about changing the movement code completely. Instead of freely moving about, the Player and Ball would move in a tile...
...If a player should move 60 pixels per second, then the total movement of the sprite in all frames in that second should add...
...If a player should move 60 pixels per second, then the total movement of the sprite in all frames in that second should add...
...If a player should move 60 pixels per second, then the total movement of the sprite in all frames in that second should add...
...If a player should move 60 pixels per second, then the total movement of the sprite in all frames in that second should add...
...The Player
Next, I wanted to change the image of the Player. A white stick figure isn’t all that exciting. A non-animating...
Next, I wanted to change the image of the Player. A white stick figure isn’t all that exciting. A non-animating...