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player

movement

on www.gbgames.com
gbgames.com › 2005 › 11 › 24
Oracle’s Eye Development: Movement Code Improvements | GBGames
Already I’ve improved the movement of the Player and the Ball.
Essentially, what I am supposed to do is make any moves, then...
gbgames.com › 2006 › 02 › 07
Oracle’s Eye Development: Jumpstarted! | GBGames
...Originally, my code required that the Ball and the Player had movement functions that took an argument. This argument was the delta. For example...
gbgames.com › 2012 › 08 › 25
LD24: The Player’s Tank #LD48 | GBGames
...That footage is based on the random movement I programmed in. It’s not player-controlled yet, but at least I can leave it...
gbgames.com › category › game development › page
Game Development | GBGames - Part 90
...I was originally thinking about changing the movement code completely. Instead of freely moving about, the Player and Ball would move in a tile...
gbgames.com › 2005 › 12 › 07
Oracle’s Eye Development: Kicking the Ball Some More | GBGames
...I was originally thinking about changing the movement code completely. Instead of freely moving about, the Player and Ball would move in a tile...
gbgames.com › category › game development › page
Game Development | GBGames - Part 93
...If a player should move 60 pixels per second, then the total movement of the sprite in all frames in that second should add...
gbgames.com › author › gberardi › page
Gianfranco Berardi | GBGames - Part 153
...If a player should move 60 pixels per second, then the total movement of the sprite in all frames in that second should add...
gbgames.com › 2005 › 09 › 03
Oracle’s Eye Development: Frame Rate Independence | GBGames
...If a player should move 60 pixels per second, then the total movement of the sprite in all frames in that second should add...
gbgames.com › blog › page › 153
The Blog | GBGames - Part 153
...If a player should move 60 pixels per second, then the total movement of the sprite in all frames in that second should add...
gbgames.com › 2005 › 12 › 09
Oracle’s Eye Development: Graphical Enhancements | GBGames
...The Player
Next, I wanted to change the image of the Player. A white stick figure isn’t all that exciting. A non-animating...