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on www.pentadact.com...timing or speed alone rather than the direction and arc of your movements. Ironically I think I’m going to enjoy the single-player...
...All except the player – he’s fine for movement and acceleration, but when the ship rotates he stays where he is. Obviously he shouldn...
...Together, the three suggest an energetically tactile, flexible and powerful mode of movement. I love, love the notion of being able to cling onto...
...Currently, the player movement code executes earlier in the step than the player item controls. So:
So the player doesn’t look at the...
So the player doesn’t look at the...
...Whoever can do that better has such a huge advantage that any other strategic merits either player might have waft into irrelevance. The parts...
...So to make sure the prediction algorithm was correctly guessing what pose the player would be in at each point on the arc, I...
...I’m not going to do anything fancy with physics in my game, and it’s not going to be primarily about movement the...
...If you wanted to throw in some Silent Hunter and cross-pollinate with GHGC, you could de-twitch the player ship and make the...
...A player’s instinctive grasp of basic movement mechanics doesn’t necessarily model quadratics effectively.
This was not a surprise. I knew what I...
This was not a surprise. I knew what I...
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...