Showing results for

player

movement

on www.pentadact.com
pentadact.com › 2006 12 09 woo
Woo - a post on Tom Francis' blog
...timing or speed alone rather than the direction and arc of your movements. Ironically I think I’m going to enjoy the single-player...
pentadact.com › 2014 02 27 ending a space w…
Ending A Space War With A Punch In Heat Signature - a post on the Heat Signature site
...All except the player – he’s fine for movement and acceleration, but when the ship rotates he stays where he is. Obviously he shouldn...
pentadact.com › 2008 07 17 mirrors edge
Mirror’s Edge - a post on Tom Francis' blog
...Together, the three suggest an energetically tactile, flexible and powerful mode of movement. I love, love the notion of being able to cling onto...
pentadact.com › 2015 12 05 help me structur…
Help Me Structure Some Code Better In Heat Signature - a post on Tom Francis' blog
...Currently, the player movement code executes earlier in the step than the player item controls. So:
So the player doesn’t look at the...
pentadact.com › 2022 11 10 five problems wi…
Five Problems With Chess - a post on Tom Francis' blog
...Whoever can do that better has such a huge advantage that any other strategic merits either player might have waft into irrelevance. The parts...
pentadact.com › 2012 05 26 huh that looks i…
Huh. That Looks Interesting - The Gunpoint Blog
...So to make sure the prediction algorithm was correctly guessing what pose the player would be in at each point on the arc, I...
pentadact.com › 2010 05 03 private dick
Private Dick - The Gunpoint Blog
...I’m not going to do anything fancy with physics in my game, and it’s not going to be primarily about movement the...
pentadact.com › 2013 12 03 heat signature a…
Heat Signature, A Stealth Space Game About Temperature - a post on the Heat Signature site
...If you wanted to throw in some Silent Hunter and cross-pollinate with GHGC, you could de-twitch the player ship and make the...
pentadact.com › 2010 07 14 gunpoint making …
Gunpoint: Making The Jump - The Gunpoint Blog
...A player’s instinctive grasp of basic movement mechanics doesn’t necessarily model quadratics effectively.
This was not a surprise. I knew what I...
pentadact.com › 2011 07 03 gunpoint delayed…
Gunpoint Delayed To… I Don’t Know, Christmas? - The Gunpoint Blog
...All the basic movements are already done for the player character, so all I really need is for one guard type to be jumpable...