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on www.puzzlescript.net...has no effect during the movement phase and is removed (so if you search for a moving player, it will detect someone doing an...
...player movements, not just movements towards the crate, one could replace the arrow with the MOVING keyword.
[ MOVING Player | STATIONARY Crate ] -> [ MOVING Player | MOVING...
[ MOVING Player | STATIONARY Crate ] -> [ MOVING Player | MOVING...
...Edit[ > Player | Box ] -> [ > Player | > Box ]
startloop
(Propagate movements through crates of different types.)
[ moving Box1 | Box1 ] -> [ moving Box1 | moving Box1 ]
[ moving Box2 | Box2 ] -> [ moving...
startloop
(Propagate movements through crates of different types.)
[ moving Box1 | Box1 ] -> [ moving Box1 | moving Box1 ]
[ moving Box2 | Box2 ] -> [ moving...
...DOWN [ crate | up player ] -> [ up crate | up player ]
+ DOWN [ down player | crate ] -> [ down player | down crate ]
+ RIGHT [ crate | left player ] -> [ left crate...
+ DOWN [ down player | crate ] -> [ down player | down crate ]
+ RIGHT [ crate | left player ] -> [ left crate...
...See this demo for an example of deterministic entity movement (But even in this example it's not easy for the player to understand...
...Player Move Up 142315
Player Move Down 142313
Player Move Right 142311
Crate Move 412312
Player CantMove Up 41234
Player Move Down 142313
Player Move Right 142311
Crate Move 412312
Player CantMove Up 41234
...Edit[ Eyeball | ... | Player ] -> [ > Eyeball | ... | Player ]
Here's a naughty teleport sprite - whenever she sees you she swaps places with you:
late [ Sprite | ... | Player ] -> [ Player...
Here's a naughty teleport sprite - whenever she sees you she swaps places with you:
late [ Sprite | ... | Player ] -> [ Player...
...Background
Target
Player, Wall, Crate
The main purpose of layers is in resolving movements: two objects on the same layer cannot coexist in a...
Target
Player, Wall, Crate
The main purpose of layers is in resolving movements: two objects on the same layer cannot coexist in a...