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player

movement

on www.puzzlescript.net
puzzlescript.net › Documentation › actionbutton.html
The Action Button - PuzzleScript Documentation
...has no effect during the movement phase and is removed (so if you search for a moving player, it will detect someone doing an...
puzzlescript.net › Documentation › rules.html
Rules - PuzzleScript Documentation
...player movements, not just movements towards the crate, one could replace the arrow with the MOVING keyword.
[ MOVING Player | STATIONARY Crate ] -> [ MOVING Player | MOVING...
puzzlescript.net › Documentation › rigidbodies.html
Extended Rigid Bodies - PuzzleScript Documentation
...Edit[ > Player | Box ] -> [ > Player | > Box ]
startloop
(Propagate movements through crates of different types.)
[ moving Box1 | Box1 ] -> [ moving Box1 | moving Box1 ]
[ moving Box2 | Box2 ] -> [ moving...
puzzlescript.net › Documentation › executionorder.html
Execution Order - PuzzleScript Documentation
...DOWN [ crate | up player ] -> [ up crate | up player ]
+ DOWN [ down player | crate ] -> [ down player | down crate ]
+ RIGHT [ crate | left player ] -> [ left crate...
puzzlescript.net › Documentation › randomness.html
Randomness - PuzzleScript Documentation
...See this demo for an example of deterministic entity movement (But even in this example it's not easy for the player to understand...
puzzlescript.net › Documentation › sounds.html
Sounds - PuzzleScript Documentation
...Player Move Up 142315
Player Move Down 142313
Player Move Right 142311
Crate Move 412312
Player CantMove Up 41234
puzzlescript.net › Documentation › rules101.html
Rules 101 - PuzzleScript Documentation
...Edit[ Eyeball | ... | Player ] -> [ > Eyeball | ... | Player ]
Here's a naughty teleport sprite - whenever she sees you she swaps places with you:
late [ Sprite | ... | Player ] -> [ Player...
puzzlescript.net › Documentation › collisionlayers.html
Collision Layers - PuzzleScript Documentation
...Background
Target
Player, Wall, Crate
The main purpose of layers is in resolving movements: two objects on the same layer cannot coexist in a...