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A lot of my post-mortems are for games that have HUGE launches where they sell 100,000 copies in their first week. It...
...Half SkateBIRD post-mortem, half hopefully Continue Reading
Classic Game Postmortem: ‘Wolfenstein 3D’ (Achtung!)
Designer / Developer John Romero walks us through In this retrospective...
Classic Game Postmortem: ‘Wolfenstein 3D’ (Achtung!)
Designer / Developer John Romero walks us through In this retrospective...
...Half SkateBIRD post-mortem, half hopefully useful information you can use to plan your own expanding next game, come and experience the joy of...
...So here are my favorite post mortems of 2021. If you see any that I missed, please email me (iamchriszukowski – at – the gmail), or...
...Seven Lessons For Achieving Sustainable Game Development
A lot of my post-mortems are for games that have HUGE launches where they sell 100...
A lot of my post-mortems are for games that have HUGE launches where they sell 100...
...Seven Lessons For Achieving Sustainable Game Development
A lot of my post-mortems are for games that have HUGE launches where they sell 100...
A lot of my post-mortems are for games that have HUGE launches where they sell 100...
...Half SkateBIRD post-mortem, half hopefully Continue Reading
Classic Game Postmortem: ‘Wolfenstein 3D’ (Achtung!)
Designer / Developer John Romero walks us through In this retrospective...
Classic Game Postmortem: ‘Wolfenstein 3D’ (Achtung!)
Designer / Developer John Romero walks us through In this retrospective...
...There are frequent post mortems filled with successful indies. It can be really hard to see failures and their toll because they are not...
There is this cliche that appears in a lot of post-mortems. You also hear it in conversations with other indie devs. It goes...
...With any publicly posted failed post mortem the business-minded indie community has to step up and give a “hot take.” Here is one...