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post mortem

on howtomarketagame.com
howtomarketagame.com › 2024 › 02 › 26
February 26, 2024 – How To Market A Game
A lot of my post-mortems are for games that have HUGE launches where they sell 100,000 copies in their first week. It...
howtomarketagame.com › 2022 › 03 › 28
March 28, 2022 – How To Market A Game
...Half SkateBIRD post-mortem, half hopefully Continue Reading
Classic Game Postmortem: ‘Wolfenstein 3D’ (Achtung!)
Designer / Developer John Romero walks us through In this retrospective...
howtomarketagame.com › 2022 › 03 › 28
Independent Games Summit: Building The ‘SkateBIRD’ Brand In Layers – How To Market A Game
...Half SkateBIRD post-mortem, half hopefully useful information you can use to plan your own expanding next game, come and experience the joy of...
howtomarketagame.com › 2021 › 12 › 27
What worked in 2021? A summary of game dev postmortems – How To Market A Game
...So here are my favorite post mortems of 2021. If you see any that I missed, please email me (iamchriszukowski – at – the gmail), or...
howtomarketagame.com › blog › page › 7
Blog – Page 7 – How To Market A Game
...Seven Lessons For Achieving Sustainable Game Development
A lot of my post-mortems are for games that have HUGE launches where they sell 100...
howtomarketagame.com › author › zukalous › page
zukalous – Page 7 – How To Market A Game
...Seven Lessons For Achieving Sustainable Game Development
A lot of my post-mortems are for games that have HUGE launches where they sell 100...
howtomarketagame.com › blog › page › 16
Blog – Page 16 – How To Market A Game
...Half SkateBIRD post-mortem, half hopefully Continue Reading
Classic Game Postmortem: ‘Wolfenstein 3D’ (Achtung!)
Designer / Developer John Romero walks us through In this retrospective...
howtomarketagame.com › 2020 › 04 › 25
How to confront failure – How To Market A Game
...There are frequent post mortems filled with successful indies. It can be really hard to see failures and their toll because they are not...
howtomarketagame.com › 2018 › 02 › 06
Why people aren’t buying your game – How To Market A Game
There is this cliche that appears in a lot of post-mortems. You also hear it in conversations with other indie devs. It goes...
howtomarketagame.com › 2020 › 05 › 05
Did WarriOrbs use of prologues “fail?” – How To Market A Game
...With any publicly posted failed post mortem the business-minded indie community has to step up and give a “hot take.” Here is one...