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...So the order of listener item in the vector will be ' <0, scene graph (0 priority), >0'.
◆ addEventListenerWithFixedPriority()
Adds a event listener for a...
◆ addEventListenerWithFixedPriority()
Adds a event listener for a...
...In that case, the Scene Graph order is used.
By default, all nodes have a Global Z Order = 0. That means that by default...
By default, all nodes have a Global Z Order = 0. That means that by default...
...In that case, the Scene Graph order is used.
By default, all nodes have a Global Z Order = 0. That means that by default...
By default, all nodes have a Global Z Order = 0. That means that by default...
...In that case, the Scene Graph order is used.
By default, all nodes have a Global Z Order = 0. That means that by default...
By default, all nodes have a Global Z Order = 0. That means that by default...
...In that case, the Scene Graph order is used.
By default, all nodes have a Global Z Order = 0. That means that by default...
By default, all nodes have a Global Z Order = 0. That means that by default...
...In that case, the Scene Graph order is used.
By default, all nodes have a Global Z Order = 0. That means that by default...
By default, all nodes have a Global Z Order = 0. That means that by default...
...The child is in the space of this Node, keep in mind that the node isn't added to the scene graph, it is...
Node is the base element of the Scene Graph. More...
#include <Node.h>
Inherits Object.
Inherited by AtlasNode, AttachNode, , Camera, ClippingNode, ClippingRectangleNode, DrawNode, FastTMXLayer...
#include <Node.h>
Inherits Object.
Inherited by AtlasNode, AttachNode, , Camera, ClippingNode, ClippingRectangleNode, DrawNode, FastTMXLayer...
...The child is in the space of this Node, keep in mind that the node isn't added to the scene graph, it is...
...patch image
C
Node
Node
is the base element of the
C
Node
Node
is the base element of the