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on defold.com...Parent-child relations in Defold are only affecting the scene graph so we need to track this ourselves.
5. If the user clicks and...
5. If the user clicks and...
...All shaders are using highp
precision and a change to for instance mediump
can in some cases improve performance slightly.Reducing the scene graph...
precision and a change to for instance mediump
can in some cases improve performance slightly.Reducing the scene graph...
...FIX: (#9258) Fixed issue where the scene graph can’t produce valid information for excessively long values Fixed an issue where the scene graph...
...Para entender o porquê, tem que se lembrar que hierarquias pai-filho são estritamente uma hierarquia de transformação scene-graph. Um game object que...
...Per capire perché, devi ricordare che le gerarchie genitore-figlio sono strettamente una gerarchia di trasformazione del scene-graph. Un oggetto di gioco che...
...FIX: (#10691,#10690) ‘Sanitize float values and escape strings for valid JSON output in scene graph dump’ by deurell Fix for non-finite floats...
...To understand why, you have to remember that parent-child hierarchies are strictly a scene-graph transform hierarchy. A game object that has not...
...This relation only exist in the runtime scene-graph, i.e. how objects are transformed together. Re-parenting an object never changes its id...
...Parent-child hierarchies dynamically alter the scene graph, which allows objects to be visually attached to each other. The only thing that dictates a...
...EXAMPLES
The following examples show how to iterate over currently loaded scene graph
void OutputNode(dmGameObject::SceneNode* node) {
dmGameObject::SceneNodeIterator it = dmGameObject::TraverseIterateChildren(node...
The following examples show how to iterate over currently loaded scene graph
void OutputNode(dmGameObject::SceneNode* node) {
dmGameObject::SceneNodeIterator it = dmGameObject::TraverseIterateChildren(node...