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scene graph

on defold.com
defold.com › examples › basics › parent child
Parent/child
...Parent-child relations in Defold are only affecting the scene graph so we need to track this ourselves.
5. If the user clicks and...
defold.com › manuals › optimization speed
Optimizing runtime performance of a Defold game
...All shaders are using highp
precision and a change to for instance mediump
can in some cases improve performance slightly.Reducing the scene graph...
defold.com › 2024 › 08 › 20
Defold release 1.9.2
...FIX: (#9258) Fixed issue where the scene graph can’t produce valid information for excessively long values Fixed an issue where the scene graph...
defold.com › pt › faq › faq
FAQ da engine e editor Defold
...Para entender o porquê, tem que se lembrar que hierarquias pai-filho são estritamente uma hierarquia de transformação scene-graph. Um game object que...
defold.com › it › faq › faq
Domande frequenti su Defold engine ed editor
...Per capire perché, devi ricordare che le gerarchie genitore-figlio sono strettamente una gerarchia di trasformazione del scene-graph. Un oggetto di gioco che...
defold.com › 2025 › 07 › 07
Defold release 1.10.3
...FIX: (#10691,#10690) ‘Sanitize float values and escape strings for valid JSON output in scene graph dump’ by deurell Fix for non-finite floats...
defold.com › faq › faq
Defold engine and editor FAQ
...To understand why, you have to remember that parent-child hierarchies are strictly a scene-graph transform hierarchy. A game object that has not...
defold.com › manuals › collection factory
Collection factory manual
...This relation only exist in the runtime scene-graph, i.e. how objects are transformed together. Re-parenting an object never changes its id...
defold.com › manuals › building blocks
The building blocks of Defold
...Parent-child hierarchies dynamically alter the scene graph, which allows objects to be visually attached to each other. The only thing that dictates a...
defold.com › ref › stable › dmsdk gameobject gameobject…
API reference (Gameobject)
...EXAMPLES
The following examples show how to iterate over currently loaded scene graph
void OutputNode(dmGameObject::SceneNode* node) {
dmGameObject::SceneNodeIterator it = dmGameObject::TraverseIterateChildren(node...