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on docs.flaxengine.com...FlaxEngine.CSharp.dll
Syntax
public interface ISceneEditingContext
Properties
Selection
Syntax
public interface ISceneEditingContext
Properties
Selection
Class SceneModule.ScenesRootNode
The root node for the scene graph created for the loaded scenes and actors hierarchy.
Inheritance
System.Object
FlaxEditor.SceneGraph.SceneGraphNode...
The root node for the scene graph created for the loaded scenes and actors hierarchy.
Inheritance
System.Object
FlaxEditor.SceneGraph.SceneGraphNode...
Class PrefabWindow.CustomRootNode
The custom implementation of the root node for the scene graph.
Inheritance
System.Object
FlaxEditor.SceneGraph.SceneGraphNode
The custom implementation of the root node for the scene graph.
Inheritance
System.Object
FlaxEditor.SceneGraph.SceneGraphNode
...Declaration
protected SceneEditorWindow(Editor editor, bool hideOnClose, ScrollBars scrollBars)
Parameters
Properties
Selection
protected SceneEditorWindow(Editor editor, bool hideOnClose, ScrollBars scrollBars)
Parameters
Properties
Selection
...SceneModule.ScenesRootNode The root node for the scene graph created for the loaded scenes and actors hierarchy. SimulationModule Manages play in-editor feature (game...
...SceneTreeWindow Windows used to present loaded scenes collection and whole scene graph. SpawnTab Objects spawning tab. Supports searching actor types and prefabs for spawning...
...Create script
Actors are scene objects just like Scripts and can receive scene graph events such as OnBeginPlay, OnEndPlay, etc. (remember to always call...
Actors are scene objects just like Scripts and can receive scene graph events such as OnBeginPlay, OnEndPlay, etc. (remember to always call...
Class SceneTreeWindow
Windows used to present loaded scenes collection and whole scene graph.
Inheritance
Namespace: FlaxEditor.Windows
Assembly: FlaxEngine.CSharp.dll
Windows used to present loaded scenes collection and whole scene graph.
Inheritance
Namespace: FlaxEditor.Windows
Assembly: FlaxEngine.CSharp.dll
...EditorModule
Fields
Root
The root tree node for the whole scene graph.
Declaration
Fields
Root
The root tree node for the whole scene graph.
Declaration
...Declaration
public void Select(SceneGraphNode[] selection, bool additive = false)
Parameters
Select(Actor)
Selects the specified actor (finds it's scene graph node).
public void Select(SceneGraphNode[] selection, bool additive = false)
Parameters
Select(Actor)
Selects the specified actor (finds it's scene graph node).