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on gamefromscratch.com...This update includes some improvements and fixes for some minor bugs of the 6.0 release:
– Better selection indication
Selection highlighting in the scene...
– Better selection indication
Selection highlighting in the scene...
Ogre3D 1.10 Released
Ogre3D is a popular C++ based open source 3D renderer and scene graph. It has been used to make several...
Ogre3D is a popular C++ based open source 3D renderer and scene graph. It has been used to make several...
...3D https://www.panda3d.org
Open Scene Graph https://openscenegraph.github.io/openscenegraph.io/
Vulkan Scene Graph https://vsg-dev.github.io/vsg-dev...
Open Scene Graph https://openscenegraph.github.io/openscenegraph.io/
Vulkan Scene Graph https://vsg-dev.github.io/vsg-dev...
...In addition to providing all the various libraries needed to create a game, a game engine must include:
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a scene graph
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a world/level...
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a scene graph
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a world/level...
...Scene2D is a library built over top of LibGDX providing a scene graph and UI/widget layer. None of that make any sense? Then...
...It provides most of the functionality you would require to build a game engine including rendering, scene graph, audio, input handling, texture and model...
...OpenGL alternative. ( Read more here )
- SceneKit — A high level 3D api ( scene graph and physics engine ).
- OpenGL ES Extensions — APPLE_clip_distance, APPLE_texture_packed_float, APPLE_color_buffer_packed_float
- New functionality...
- SceneKit — A high level 3D api ( scene graph and physics engine ).
- OpenGL ES Extensions — APPLE_clip_distance, APPLE_texture_packed_float, APPLE_color_buffer_packed_float
- New functionality...
...headless” mode for game server development
- audio system refactoring and improvements
- scene graph improvements
- removal of 64 bone per mesh limitations
- updated editor UX...
- audio system refactoring and improvements
- scene graph improvements
- removal of 64 bone per mesh limitations
- updated editor UX...
...create the needed spritesheets + design resolution reader->setup(); // get the scene graph Scene* scene = reader->getSceneGraph(); // ...and use it Director::getInstance()->replaceScene(scene...
...to scale UI size
- a basic object list to show the scene graph, will be improved in future updates
Renderer
- Large Sparse Volume: Sample...
- a basic object list to show the scene graph, will be improved in future updates
Renderer
- Large Sparse Volume: Sample...