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on ogrecave.github.io...Called prior to updating the scene graph in this SceneManager.
This is called before updating the scene graph for a camera.
Called after updating...
This is called before updating the scene graph for a camera.
Called after updating...
...implemented from outside.
◆ Listener()
◆ ~Listener()
◆ preUpdateSceneGraph()
Called prior to updating the scene graph in this SceneManager.
◆ Listener()
◆ ~Listener()
◆ preUpdateSceneGraph()
Called prior to updating the scene graph in this SceneManager.
Class representing a node in the scene graph. More...
#include
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#include
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Class representing a node in the scene graph. More...
#include
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#include
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Class representing a node in the scene graph. More...
#include
Class representing a node in the scene graph.
A SceneNode is a...
#include
Class representing a node in the scene graph.
A SceneNode is a...
...implemented from outside.
◆ Listener()
◆ ~Listener()
◆ preUpdateSceneGraph()
Called prior to updating the scene graph in this SceneManager.
◆ Listener()
◆ ~Listener()
◆ preUpdateSceneGraph()
Called prior to updating the scene graph in this SceneManager.
...It is important not to modify the scene graph during rendering, so, for each event, there are two methods, a prequeue method and a...
...It is important not to modify the scene graph during rendering, so, for each event, there are two methods, a prequeue method and a...
...Update Scene Graph (does several things now)
Recurses through the PCZTree determining which nodes are visible.
Creates a light for use in the scene...
Recurses through the PCZTree determining which nodes are visible.
Creates a light for use in the scene...
Class representing a general-purpose node an articulated scene graph. More...
#include
Class representing a general-purpose node an articulated scene graph...
#include
Class representing a general-purpose node an articulated scene graph...