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on vsg-dev.github.io...At the heart of the VulkanSceneGraph is classes that make up the scene graph, all the classes and features discussed in the Foundations chapter...
ComputeBounds traverses a scene graph computing an overall bounding box that encloses all the geometry in that scene graph. More...
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ComputeBounds...
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ComputeBounds...
...CPU bottlenecks with scene graph application predominantly occur during traversals of the scene graph, this is due to:
- Scene Graphs can contain tens or...
- Scene Graphs can contain tens or...
...Knowledge of scene graphs, real-time graphics and Vulkan are not assumed, though teaching real-time graphics and Vulkan at depth is beyond the...
...The main scene graph and the rendering back-end’s command graph utilize the same scene graph hierarchy.
Vulkan Compute and Graphics to be...
Vulkan Compute and Graphics to be...
...Scene Graphs
A common concept utilized by high-level graphics APIs is a Scene Graph. Scene Graphs are an example of a Directed Acyclic...
A common concept utilized by high-level graphics APIs is a Scene Graph. Scene Graphs are an example of a Directed Acyclic...
CollectResourceRequirements is a visitor class that collects the ResourceRequirements of a scene graph. More...
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CollectResourceRequirements is a visitor class that collects...
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CollectResourceRequirements is a visitor class that collects...
BuildAccelerationStructureTraversal is a helper class for traversal of a scene graph to build required acceleration structures. More...
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BuildAccelerationStructureTraversal is a helper...
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BuildAccelerationStructureTraversal is a helper...
FindCameras is a visitor that traverses a scene graph to collect the Cameras found within it. More...
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FindCameras is a visitor...
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FindCameras is a visitor...
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Utility class for updating a scene graph when a View's camera ViewportState has been updated so that associated GraphicsPipelines in...
Utility class for updating a scene graph when a View's camera ViewportState has been updated so that associated GraphicsPipelines in...