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on www.docs.o3de.org...The Scene Builder (running in the Asset Builder process) imports the scene and builds the scene graph with scene graph nodes with CustomPropertyData content...
...During the loading phase, the scene graph is populated, usually from some source file like an FBX. This is done with LoadingComponent components. The...
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Scene Graph
The SceneGraph
is a bi-directional a-cyclical graph targeting a small number of named entries (maximum of 2...
Scene Graph
The SceneGraph
is a bi-directional a-cyclical graph targeting a small number of named entries (maximum of 2...
...By default, the UDP metadata performs no scene building actions, rather the UDP metadata is stored in the scene graph node when it is...
...During the generation phase, components can respond to the scene generation event, and apply arbitrary transformations to the scene graph. For example, the mesh...
...scene graph
The scene graph debug output files are stored next to the default .azmodel
file. For example, for a source file in D...
The scene graph debug output files are stored next to the default .azmodel
file. For example, for a source file in D...
...These additional product asset files contain both human readable information about the scene graph for the scene file being parsed, and that same information...
...0x10000 for mesh, 0x20000 for material, 0x30000 for animation, 0x40000 for scene graph and etc.
// so the subid can be evaluated for reference across...
// so the subid can be evaluated for reference across...
...Add serialized output version (xml) of debug scene graph . - Fixed AP handling of cache copy failure: Fix cache copy failure .
- Added early version of...
- Added early version of...