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scene graph

on www.ogre3d.org
ogre3d.org › 2013 › 09 › 12
NeoAxis 3D Engine 2.0 Announced, Now with Free Edition | OGRE - Open Source 3D Graphics Engine
...Logically clear setting of the sound rolloff depending on the distance.
- A new fast implementation of the scene graph of the engine based on...
ogre3d.org › author › dark sylinc › page
Matias Goldberg | OGRE - Open Source 3D Graphics Engine
...The external API interface is quite similar, with performance benefits from efficient frustum culling and scene graph management (plus it’s multi-threaded). Several...
ogre3d.org › 2015 › 02 › 06
Ogre 2.0 RC1 announcement | OGRE - Open Source 3D Graphics Engine
...The external API interface is quite similar, with performance benefits from efficient frustum culling and scene graph management (plus it’s multi-threaded). Several...
ogre3d.org › 2012 › 09 › 02
Ogre 1.8.1 [Byatis] released! | OGRE - Open Source 3D Graphics Engine
...Because it may not always be available on the system.
- Fix a bug with OctreeNodes that are not in the scene graph being updated...
ogre3d.org › category › news › page
News | OGRE - Open Source 3D Graphics Engine
...The external API interface is quite similar, with performance benefits from efficient frustum culling and scene graph management (plus it’s multi-threaded). Several...
ogre3d.org › 2015 › 02 › 09
Ogre 2.1 now publicly available (previously dubbed AZDO branch) | OGRE - Open Source 3D Graphics Engine
...Both real world and synthetic benchmarks show that CPU time is between 7-10% of total frame time (culling, updating the scene graph, preparing...