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on www.ogre3d.org...Logically clear setting of the sound rolloff depending on the distance.
- A new fast implementation of the scene graph of the engine based on...
- A new fast implementation of the scene graph of the engine based on...
...The external API interface is quite similar, with performance benefits from efficient frustum culling and scene graph management (plus it’s multi-threaded). Several...
...The external API interface is quite similar, with performance benefits from efficient frustum culling and scene graph management (plus it’s multi-threaded). Several...
...Because it may not always be available on the system.
- Fix a bug with OctreeNodes that are not in the scene graph being updated...
- Fix a bug with OctreeNodes that are not in the scene graph being updated...
...The external API interface is quite similar, with performance benefits from efficient frustum culling and scene graph management (plus it’s multi-threaded). Several...
...Both real world and synthetic benchmarks show that CPU time is between 7-10% of total frame time (culling, updating the scene graph, preparing...