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on cynthiamcmahon.ca
cynthiamcmahon.ca › blog › 2020 › 06
tutorial eleven update – Game Programming Adventures
...I added a portal layer and collision layer to the tile map now rather than changing the save and load logic later. The rest...
cynthiamcmahon.ca › blog › category › monogame
MonoGame – Page 10 – Game Programming Adventures
...Secondly, tutorial 32 is about adding in a collision layer to the tile map to keep the player from […]
cynthiamcmahon.ca › blog › 2020 › 06
June 2020 – Game Programming Adventures
...I added a portal layer and collision layer to the tile map now rather than changing the save and load logic later. The rest...
cynthiamcmahon.ca › blog › 2021 › 02
2 New MonoGame RPG Tutorials – Game Programming Adventures
...Secondly, tutorial 32 is about adding in a collision layer to the tile map to keep the player from being able to walk through...
cynthiamcmahon.ca › blog › 2023 › 01
New MonoGame Tutorial – Summoner’s Tale 05 – Game Programming Adventures
...hundred tile maps. That is hand painting eighty-thousand tiles, each with at least one layer, with most having two or three layers. So...
cynthiamcmahon.ca › blog › monogame tutorials › eyes of the dragon monogame…
Eyes Of The Dragon MonoGame RPG Tutorials 3.0 – Game Programming Adventures
...Because our world is made up of tilemaps, we require a tile engine to render them. So, I create a basic tile engine in...