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...The position is identified by the tile index starting at origin with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to...
...The position is identified by the tile index starting at origin with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to...
...The position is identified by the tile index starting at origin with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to...
...To add a tile map to your game:
You can manipulate tilemaps in runtime through a number of different functions and properties (refer to...
You can manipulate tilemaps in runtime through a number of different functions and properties (refer to...
...The cloud layers are built as two separate game objects, containing a Tile Map and Script each.
The layers are moved at different speeds...
The layers are moved at different speeds...
...tilemap wasn’t updated after a new tilesource was set Fixed an issue where setting a Tile Source at runtime required deleting other tile...
...Right click the main folder and select New ▸ Tile Map. Name the new file “grid” (the editor will save the file as “grid.tilemap...
...A tile map can display several layers aligned on top of each other with a specified blend mode. This is useful to, for example...
...in a tile map
PARAMETERS
RETURNS
EXAMPLES
Iterate over all tiles in a tile map:
PARAMETERS
RETURNS
EXAMPLES
Iterate over all tiles in a tile map:
...in a tile map
PARAMETERS
RETURNS
EXAMPLES
Iterate over all tiles in a tile map:
PARAMETERS
RETURNS
EXAMPLES
Iterate over all tiles in a tile map: