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docs.flatredball.com › flatredball › api › flatredball
TileNodeNetwork | FlatRedBall
...TileMap in Code
The following code can be used to create a TileNodeNetwork using a loaded TMX file:
// Assuming WorldMap is a valid Tiled...
docs.flatredball.com › flatredball › tutorials › top down entity
Sorting | FlatRedBall
...Entities and tile map layers use a combination of Z and Y values to control sorting.
Sorting Entities vs Tiles
Entities are drawn relative...
docs.flatredball.com › flatredball › tiled plugin › using the tiled plugin
Creating a GameScreen | FlatRedBall
...Set the Tile layer format to Base64 (zlib compressed). Compressing the tile map will make the .tmx file smaller. We will need to change...
docs.flatredball.com › flatredball › tiled plugin › using the tiled plugin
Accessing Tiled Properties | FlatRedBall
...Accessing Tiles by Name
Each layer in the the tile map can contain its own list of tiles. For performance reasons each tile is...
docs.flatredball.com › flatredball › tiled plugin › tileentityinstantiator
TileEntityInstantiator | FlatRedBall
TileEntityInstantiator
Introduction
FlatRedBall supports the creation of Entity instances by adding either tiles or objects in a Tiled Map (.tmx). This document shows how...
docs.flatredball.com › flatredball › tiled plugin › flatredball tilegraphics ma…
NamedTileOrderedIndexes | FlatRedBall
...The following image shows the indexes of a simple tile map:
Code Example
The following code example shows how to create an Entity for...
docs.flatredball.com › flatredball › tiled plugin › using the tiled plugin
Creating Entities from Object Layers | FlatRedBall
...Tiled map, the inheritance in your game, or settings on the entity. Fortunately, the process that FlatRedBall uses to create entities on object layers...
docs.flatredball.com › flatredball › glue reference › objects
TileNodeNetwork | FlatRedBall
...Typically TileNodeNetworks are filled using tile maps. This section covers common ways to fill a TileNodeNetwork. We recommend using the GameScreen and Level approach...
docs.flatredball.com › flatredball › tiled plugin › tiled files in entities
Tiled Files in Entities | FlatRedBall
...This means that the entire tile map inherits the following from the entity that it is a part of:
Position
Rotation
Layer
Visibility
docs.flatredball.com › flatredball › tutorials › platformer plugin
Doors | FlatRedBall
...These three sections are drawn just like normal tile maps, but they also contain a layer called CameraBoundsLayer. This layer, which is an Object...