Showing results for on excaliburjs.com
Isometric TileMaps
Excalibur can produce isometric style tile maps! Isometric tilemaps, also known as 2.5D, provide a way to draw maps from a...
Excalibur can produce isometric style tile maps! Isometric tilemaps, also known as 2.5D, provide a way to draw maps from a...
...Tilemap
Tilemaps consist of a uniform grid of cells that can be solid or not. Each cell can have it's own graphics.
Tile...
Tilemaps consist of a uniform grid of cells that can be solid or not. Each cell can have it's own graphics.
Tile...
Tiled Plugin (v0.28.x and older)
This extension adds support for tile maps from all Tiled map editor files in Excalibur. Use the...
This extension adds support for tile maps from all Tiled map editor files in Excalibur. Use the...
...typescript
const tiledMap = new TiledResource(...);// Load tiled map here// Specify a layer and world positionconst tile: TileInfo = tiledMap.getTileByPoint('ground', ex.vec(200, 100...
const tiledMap = new TiledResource(...);// Load tiled map here// Specify a layer and world positionconst tile: TileInfo = tiledMap.getTileByPoint('ground', ex.vec(200, 100...
Sprite Fusion Plugin ✨New!✨
Sprite Fusion is a new, exiting, and easy to use tile map editor based on the web! It's goal...
Sprite Fusion is a new, exiting, and easy to use tile map editor based on the web! It's goal...
...Currently only supports 2D tile maps.
The current Excalibur plugin is designed to parse all data provided by the .ldtk
format and make it...
The current Excalibur plugin is designed to parse all data provided by the .ldtk
format and make it...
Tile
TileMap Tile
A light-weight object that occupies a space in a collision map. Generally created by a TileMap.
Tiles can draw multiple...
TileMap Tile
A light-weight object that occupies a space in a collision map. Generally created by a TileMap.
Tiles can draw multiple...
...ex.TileMap.data
has been renamed toex.TileMap.tiles
ex.TileMap.getCell(..)
has been renamed toex.TileMap.getTile(...)
ex.TileMap.getCellByIndex(...)
has been renamed toex.TileMap.tiles
ex.TileMap.getCell(..)
has been renamed toex.TileMap.getTile(...)
ex.TileMap.getCellByIndex(...)
...Set the starting layer z (defaults to -1) and get gaming!
typescript
const map = new TiledMapResource('path/to/map.tmx', { firstLayerZIndex: -2 });
typescript
const...
typescript
const map = new TiledMapResource('path/to/map.tmx', { firstLayerZIndex: -2 });
typescript
const...
...These new composite colliders power the new TileMap
cell collisions and also power the new ex.Shape.Capsule(width, height)
collider.
The Capsule
collider...
cell collisions and also power the new ex.Shape.Capsule(width, height)
collider.
The Capsule
collider...