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tilemap

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on godot-rust.github.io
godot-rust.github.io › docs › gdext › master
TileMap in godot::classes - Rust
Struct TileMap
#[repr(C)]pub struct TileMap { /* private fields */ }
Expand description
Godot class TileMap.
Inherits Node2D
godot-rust.github.io › docs › gdext › master
ITileMap in godot::classes - Rust
...StringName) -> Option<Variant> { ... }
fn use_tile_data_runtime_update(
&mut self,
layer: i32,
coords: Vector2i,
godot-rust.github.io › docs › gdext › pr 1213
godot::classes - Rust
...module for class
TileData
. - tile_
map - Sidecar module for class
TileMap
godot-rust.github.io › docs › gdext › pr 1275
godot::classes - Rust
...module for class
TileData
. - tile_
map - Sidecar module for class
TileMap
godot-rust.github.io › docs › gdext › master
godot::classes - Rust
...module for class
TileData
. - tile_
map - Sidecar module for class
TileMap
godot-rust.github.io › docs › gdext › pr 1331
godot::classes - Rust
...module for class
TileData
. - tile_
map - Sidecar module for class
TileMap
godot-rust.github.io › docs › gdext › pr 1278
godot::classes - Rust
...module for class
TileData
. - tile_
map - Sidecar module for class
TileMap
godot-rust.github.io › docs › gdext › pr 1334
godot::classes - Rust
...module for class
TileData
. - tile_
map - Sidecar module for class
TileMap
godot-rust.github.io › docs › gdext › pr 1324
godot::classes - Rust
...module for class
TileData
. - tile_
map - Sidecar module for class
TileMap
godot-rust.github.io › docs › gdext › master
Node2D in godot::prelude - Rust
...u32)
pub fn get_visibility_layer(&self) -> u32
pub fn set_visibility_layer_bit(&mut self, layer: u32, enabled: bool)
pub fn get_visibility_layer_bit(&self, layer: u32) -> bool
pub fn...