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johanhelsing.studio › posts › cargo space devlog 1
Cargo Space - devlog #1
...Adding tilemaps and collision
Once I had a player moving around in space, I needed some way to collide with the asteroids.
Up until...
johanhelsing.studio › posts › cargo space devlog 1
Cargo Space - devlog #1
...Adding tilemaps and collision
Once I had a player moving around in space, I needed some way to collide with the asteroids.
Up until...
johanhelsing.studio › posts › cargo space devlog 5
Cargo Space devlog #5 - Adventures in physics engine development with bevy_ecs
...What I implemented was basically an AABB (axis-aligned box) to tilemap collision check with contact normal. It turned out to be particularly tricky...
johanhelsing.studio › posts › cargo space devlog 5
Cargo Space devlog #5 - Adventures in physics engine development with bevy_ecs
...What I implemented was basically an AABB (axis-aligned box) to tilemap collision check with contact normal. It turned out to be particularly tricky...