Showing results for on johanhelsing.studio
...Adding tilemaps and collision
Once I had a player moving around in space, I needed some way to collide with the asteroids.
Up until...
Once I had a player moving around in space, I needed some way to collide with the asteroids.
Up until...
...Adding tilemaps and collision
Once I had a player moving around in space, I needed some way to collide with the asteroids.
Up until...
Once I had a player moving around in space, I needed some way to collide with the asteroids.
Up until...
...What I implemented was basically an AABB (axis-aligned box) to tilemap collision check with contact normal. It turned out to be particularly tricky...
...What I implemented was basically an AABB (axis-aligned box) to tilemap collision check with contact normal. It turned out to be particularly tricky...