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...iTileMaps allows you to view and edit your tile maps on your iPad. Even though it's just the initial release, it already supports...
...color
- Added a slider to change the opacity of the current layer
- Fixed the minimum row and column size in the tileset view
- Fixed...
- Added a slider to change the opacity of the current layer
- Fixed the minimum row and column size in the tileset view
- Fixed...
...Contrary to the name, this is not necessary a tile-map. The contents are defined by the layers that are added to it, which...
...Currently active tile map.
Name of the tool as shown on the tool bar.
Get or set the preview for tile layer edits.
When...
Name of the tool as shown on the tool bar.
Get or set the preview for tile layer edits.
When...
...Added TileMap.removeObjects (#3149)
- Scripting: Added TileMap.regionEdited signal
- Scripting: Added TileMap.layers and GroupLayer.layers properties, for convenience
- Scripting: Added region.rects property...
- Scripting: Added TileMap.regionEdited signal
- Scripting: Added TileMap.layers and GroupLayer.layers properties, for convenience
- Scripting: Added region.rects property...
...tileMap.macro((visible ? "Show" : "Hide") + " Selected Layers", function() {
tileMap.selectedLayers.forEach(function(layer) {
layer.visible = visible
})
})
tileMap.selectedLayers.forEach(function(layer) {
layer.visible = visible
})
})
...However, they of course can make it more complicated to incorporate Tiled maps in your game. Developers may need to deal with loading and...
...on completing the User Manual and also documenting the level of Tiled map support by the various libraries and frameworks listed there.
Of course...
Of course...
...target layer, using apply, all locations which have been set retain a special flag. This flag is taken into account by TileMap.merge and...
...tileMap.macro((visible ? "Show" : "Hide") + " Selected Layers", function() {
tileMap.selectedLayers.forEach(function(layer) {
layer.visible = visible
})
})
tileMap.selectedLayers.forEach(function(layer) {
layer.visible = visible
})
})