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Global illumination — Godot Engine (stable) documentation in English
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docs.godotengine.org › en › latest › tutorials
Global illumination — Godot Engine (latest) documentation in English
Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released...
docs.godotengine.org › en › stable › classes
DynamicFontData — Godot Engine (3.6) documentation in English
DynamicFontData¶
Inherits: Resource < Reference < Object
Used with DynamicFont to describe the location of a font file.
Description¶
Used with DynamicFont to describe the location...
docs.godotengine.org › en › stable › classes
VoxelGIData — Godot Engine (stable) documentation in English
...Resource < RefCounted < Object
Contains baked voxel global illumination data for use in a VoxelGI node.
Description
VoxelGIData contains baked voxel global illumination for use...
docs.godotengine.org › en › latest › classes
VoxelGIData — Godot Engine (latest) documentation in English
...Resource < RefCounted < Object
Contains baked voxel global illumination data for use in a VoxelGI node.
Description
VoxelGIData contains baked voxel global illumination for use...
docs.godotengine.org › en › stable › tutorials
Using Voxel global illumination — Godot Engine (stable) documentation in English
Using Voxel global illumination
VoxelGI is a form of fully real-time global illumination, intended to be used for small/medium-scale 3D scenes...
docs.godotengine.org › en › latest › tutorials
Using Voxel global illumination — Godot Engine (latest) documentation in English
...Using Voxel global illumination
VoxelGI is a form of fully real-time global illumination, intended to be used for small/medium-scale 3D scenes...
docs.godotengine.org › en › stable › classes
MeshConvexDecompositionSettings — Godot Engine (stable) documentation in English
...Maximum number of voxels generated during the voxelization stage.
float revolution_axes_clipping_bias = 0.05
🔗
Controls the bias toward clipping along revolution axes. Ranges from 0...
docs.godotengine.org › en › latest › classes
MeshConvexDecompositionSettings — Godot Engine (latest) documentation in English
...Maximum number of voxels generated during the voxelization stage.
float revolution_axes_clipping_bias = 0.05
🔗
Controls the bias toward clipping along revolution axes. Ranges from 0...
docs.godotengine.org › en › stable › tutorials
Using GIProbe — Godot Engine (3.6) documentation in English
...Bias Value used to avoid self-occlusion when doing voxel cone tracing, should generally be above 1.0 (1==voxel size).
Normal Bias Alternative...