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Getting started
Manual
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Getting started
Manual
.blend
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Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released...
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released...
DynamicFontData¶
Inherits: Resource < Reference < Object
Used with DynamicFont to describe the location of a font file.
Description¶
Used with DynamicFont to describe the location...
Inherits: Resource < Reference < Object
Used with DynamicFont to describe the location of a font file.
Description¶
Used with DynamicFont to describe the location...
...Resource < RefCounted < Object
Contains baked voxel global illumination data for use in a VoxelGI node.
Description
VoxelGIData contains baked voxel global illumination for use...
Contains baked voxel global illumination data for use in a VoxelGI node.
Description
VoxelGIData contains baked voxel global illumination for use...
...Resource < RefCounted < Object
Contains baked voxel global illumination data for use in a VoxelGI node.
Description
VoxelGIData contains baked voxel global illumination for use...
Contains baked voxel global illumination data for use in a VoxelGI node.
Description
VoxelGIData contains baked voxel global illumination for use...
Using Voxel global illumination
VoxelGI is a form of fully real-time global illumination, intended to be used for small/medium-scale 3D scenes...
VoxelGI is a form of fully real-time global illumination, intended to be used for small/medium-scale 3D scenes...
...Using Voxel global illumination
VoxelGI is a form of fully real-time global illumination, intended to be used for small/medium-scale 3D scenes...
VoxelGI is a form of fully real-time global illumination, intended to be used for small/medium-scale 3D scenes...
...Maximum number of voxels generated during the voxelization stage.
float revolution_axes_clipping_bias = 0.05
🔗
Controls the bias toward clipping along revolution axes. Ranges from 0...
float revolution_axes_clipping_bias = 0.05
🔗
Controls the bias toward clipping along revolution axes. Ranges from 0...
...Maximum number of voxels generated during the voxelization stage.
float revolution_axes_clipping_bias = 0.05
🔗
Controls the bias toward clipping along revolution axes. Ranges from 0...
float revolution_axes_clipping_bias = 0.05
🔗
Controls the bias toward clipping along revolution axes. Ranges from 0...
...Bias Value used to avoid self-occlusion when doing voxel cone tracing, should generally be above 1.0 (1==voxel size).
Normal Bias Alternative...
Normal Bias Alternative...