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IOLITE documentation
IOLITE 0.5 documentation¶
Welcome to the documentation of IOLITE, the voxel-powered game engine.
If you’re new here, we recommend directly heading...
docs.iolite-engine.com › en › latest › index.html
IOLITE documentation
IOLITE 0.5 documentation¶
Welcome to the documentation of IOLITE, the voxel-powered game engine.
If you’re new here, we recommend directly heading...
docs.iolite-engine.com › en › latest › intro.html
🧊 About IOLITE - IOLITE documentation
🧊 About IOLITE¶
IOLITE is a real-time voxel game engine powered by path tracing. Create the game of your dreams in highly detailed...
docs.iolite-engine.com › en › latest › engine
Introduction - IOLITE documentation
...responsive voxel games. Let’s start by going over the fundamentals first.
The overall game creation process¶
Compared to other game engines or game...
docs.iolite-engine.com › en › latest › engine
Importing assets - IOLITE documentation
...by executing [Tools] => [Reload Voxel Shapes]
in the editor. This makes the new assets available without restarting the engine.
Importing scenes from VOX files...
docs.iolite-engine.com › en › latest › editor
Basic usage of the editor - IOLITE documentation
...Centering voxel shapes¶
Voxel shapes have their origin the lower left corner of their grid. To center a voxel shape, select it and either...
docs.iolite-engine.com › en › latest › plugins
🌝 Lua Scripting - IOLITE documentation
...But the grasp the general concept, here’s an example of handling contact events that occur when voxel shapes, and their rigid bodies, interact...