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IOLITE 0.5 documentation¶
Welcome to the documentation of IOLITE, the voxel-powered game engine.
If you’re new here, we recommend directly heading...
Welcome to the documentation of IOLITE, the voxel-powered game engine.
If you’re new here, we recommend directly heading...
IOLITE 0.5 documentation¶
Welcome to the documentation of IOLITE, the voxel-powered game engine.
If you’re new here, we recommend directly heading...
Welcome to the documentation of IOLITE, the voxel-powered game engine.
If you’re new here, we recommend directly heading...
🧊 About IOLITE¶
IOLITE is a real-time voxel game engine powered by path tracing. Create the game of your dreams in highly detailed...
IOLITE is a real-time voxel game engine powered by path tracing. Create the game of your dreams in highly detailed...
...responsive voxel games. Let’s start by going over the fundamentals first.
The overall game creation process¶
Compared to other game engines or game...
The overall game creation process¶
Compared to other game engines or game...
...by executing [Tools] => [Reload Voxel Shapes]
in the editor. This makes the new assets available without restarting the engine.
Importing scenes from VOX files...
in the editor. This makes the new assets available without restarting the engine.
Importing scenes from VOX files...
...Centering voxel shapes¶
Voxel shapes have their origin the lower left corner of their grid. To center a voxel shape, select it and either...
Voxel shapes have their origin the lower left corner of their grid. To center a voxel shape, select it and either...
...But the grasp the general concept, here’s an example of handling contact events that occur when voxel shapes, and their rigid bodies, interact...