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on wickedengine.net
wickedengine.net › 2017 › 08 › voxel based global illumina…
Voxel-based Global Illumination – Wicked Engine
...anyone in Wicked Engine.
Part 1: Voxelization on the GPU
The most involving part is definetly the first one, the voxelization step. It involves...
wickedengine.net › 2017 › 08 › voxel based global illumina…
Voxel-based Global Illumination – Wicked Engine
...anyone in Wicked Engine.
Part 1: Voxelization on the GPU
The most involving part is definetly the first one, the voxelization step. It involves...
wickedengine.net › category › devblog
Devblog – Wicked Engine
...I’ve been using this in my home-made game engine, Wicked Engine for exactly a year now and I am still very happy...
wickedengine.net › author › turanszkij
turanszkij – Wicked Engine
...I’ve been using this in my home-made game engine, Wicked Engine for exactly a year now and I am still very happy...
wickedengine.net › 2024 › 12 › wicked engines graphics in …
Wicked Engine’s graphics in 2024 – Wicked Engine
...If it’s within a voxel, then it finds the nearest empty voxel within the allowed distance (probes must remain inside their cell, but...
wickedengine.net › 2024 › 12 › wicked engines graphics in …
Wicked Engine’s graphics in 2024 – Wicked Engine
...If it’s within a voxel, then it finds the nearest empty voxel within the allowed distance (probes must remain inside their cell, but...