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architecture

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unity.com › topics › 3d visualization explained
3D Visualization & 3D Rendering, Explained | Unity
...Used throughout a range of industries including manufacturing, architecture, and multimedia, 3D visualization creates the ability for graphics to be expressed with shape and...
unity.com › how to › separate game data logic sc…
Separate Game Data and Logic with ScriptableObjects | Unity
...More ScriptableObject resources
Read more about design patterns with ScriptableObjects in the e-book Create modular game architecture in Unity with ScriptableObjects. You can...
unity.com › roadmap › 1245 scene independent ligh…
Roadmap Detail - Scene Independent Lighting Data (Bake Prefabs)
...This limitation of the current architecture also means that there is currently no efficient workflow for including baked lighting data within prefabs This further...
unity.com › roadmap › 1162 samples onboarding lea…
Roadmap Detail - Samples, Onboarding & Learning
...easily build a multiplayer game out of the box. Specifically, the sample exemplifies an implementation of client/server architecture with client-side prediction, interpolation...
unity.com › case study › rollerdrome
Rollerdrome Case Study | Unity
...a development platform with strong multiplatform capabilities, game object component architecture, and wide acceptance in the industry. Based on this, they chose Unity for...
unity.com › partners › skills development programs
Unity Skills Development Program
...Making Abu Dhabi a global gaming hub
Learn how Unity’s partnership with AD Gaming is key to growing the local gaming industry.
“The...
unity.com › demos › urp 3d sample
URP 3D Sample
...The terminal
Start in the terminal, an architectural sci-fi building featuring PBR materials and realistic lighting. Drop in your assets for look development...
unity.com › case study › bare butt boxing
How Tuatara Games Powers Bare Butt Boxing with UGS | Unity
...physics-based multiplayer game? Tuatara Games uses Unity’s Entity Component System (ECS) to build scalable, flexible, and performant code architecture for their evolving...
unity.com › publications
Unity Publications
...Proto-Residual Architecture for Deep Modeling of Human Pose
Boris N. Oreshkin, Florent Bocquelet, Félix G. Harvey, Bay Raitt, Dominic Laflamme - ICLR 2022 (Oral...
unity.com › case study › more8bit
Bringing Bleak Sword from Apple Arcade to PC and Nintendo Switch™ | Unity
Bringing Bleak Sword DX to Nintendo Switch™ and PC
Bleak Sword DX
How does a small team build on a mobile game’s success...